Sir Desmodus Rotundus
Personal project, NYC, June/ 2020
Responsible for set building and texturing, layout, grooming, lighting, shading, & comping.
This is the second lighting challenge I did with the Academic of Animated Art (TDU ).
I am responsible for the lighting, grooming, and comping part of the production. I used Maya, Ornatrix, and Vray render.
Also, I comped this shot in Nuke and After Effect. The 3D Character Asset is made by Sara Tarr.
The character is designed by Disney Animation Art Director Chris Ayers.
I was responsible for building the stained glass set using Substance Painter and Maya.
Last but not least, I also added some fur and edited the textures to the character. I acquired the free stained glass texture from turbo squid. https://www.turbosquid.com/3d-models/free-c4d-model-stained-glass-window/878832